Repair seams in generated scrolling game backgrounds - #5684
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What changed
Generated scrolling backgrounds can fail seamless-edge validation. Adds an opt-in repair mode to SeamlessImage that blends the outer 10% along each requested axis before checking edges, preserves dimensions and center pixels, and handles transparency using premultiplied colors. Repaired output drops the original asset identity. Generated game graphs enable repair for scrolling backgrounds and leave non-tiling title artwork unchanged.
Verification
npm run test --workspace=packages/image-nodes -- game— 33 tests passed, including axis selection, center preservation, transparent pixels, tiny images, and 1920×1080 input.npm run test --workspace=packages/protocol -- game-graph— 39 tests passed.NODE_OPTIONS=--max-old-space-size=8192 npm run typecheck— passed in the development checkout.npm run lint— passed in the development checkout.VITEST_MAX_WORKERS=2 npm run dev:nodetool -- harness gate --base origin/main— 13/13 selfchecks passed in the development checkout.Checks ran against the combined development checkout before the focused PR commit was assembled. This PR contains only seam repair and its tests. Edge detail is intentionally softened when repair is enabled; ordinary SeamlessImage calls keep repair disabled by default.